Wednesday, May 4, 2011

Jake Wyatt - for the win!

I particularly liked Jake's comparison between storyboards, comics, and illustrations. I'd never considered them the way he did.
  • Storyboards are blueprints for a film. They have to show time progression, but there is less burden on them because they will later be interpreted as moving pictures.
  • Illustrations can be stand alone pieces of art, but they will be accompanied by a narrative that helps explain them. Illustrations usually do not need to show time progression.
  • Comics have to stand alone. They have to show time progression without the luxury of film, and they have to tell a story without a lengthy narrative. The key is finding the balance between words and pictures. How much is too much? What is necessary for clarity? Also, a unique concern with comics is that you have to worry about real estate, how much space is each frame of the story taking up? You need to figure out how each panel fits with it's neighbor and how their size affects their importance.

2 comments:

  1. Narration as BURDEN. yeah, it was pretty genius stuff.

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  2. Yeah, I'd never really thought about it. I thought storyboards and comics would be more related.
    I remember after taking Kelly's intro to Storyboard class I read a comic and noticed them crossing the 180 line and thought "Gasp! Can they do that?!" But it makes sense. With comics, they have time to re-establish position in each frame, because the viewer has as long as they need to understand the page. And storyboards aren't the final product, just a rough for what will be a continuous stream of images. Both need to flow, but differently.

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