Monday, May 16, 2011

Making Comics - Heavy Liquid


So on pages 60 and 61 of Making Comics, Scott McCloud discusses character design and the fact that we as humans look for human characteristics in almost everything around us, be it animals, machines or doodles. Many cartoonists and artists tap into this and anthropomorphize (sp?) non-human subjects to engage the reader. Paul Pope uses a simple, abstract human gesture for one of his "characters" in Heavy Liquid to allow us to connect him to another character. As loose at the design is, it still reads as human(ish), versus being totally alien and having no congruency making that connection difficult or impossible.

If this doesn't make sense to you, come talk to me. It all works out in my head.

1 comment:

  1. it makes sense to me. Never thought that there would be so much thought put into that 'alien' character at the end - The biggest lesson I've learned is that everything is intentional.