This is a project blog centering on the appreciation of comic books (and related media). It is also a place to organize and receive help in story development. Please respect the privacy of this blog, as well as the ideas shared here, all story ideas are (c) copyright their respective creators.
Friday, May 6, 2011
Syllabus Subtitled with my name - Aileen
I have tried on a few occasions to read comics but when I would read the issue I would realize I was halfway through the series or that it was simply not as interesting as the cover. Where and how do I find what I would enjoy? I have read several manga simply because they are easy to browse through but I want to see what kind of stuff do we make? What's superman's story? I love Superman, always have, but which series would I not be angry with the portrayal of my hero? And which one would not be too corny and dull? (A very delicate balance is needed here.) So how do I judge one comic from another? That's the main question I think.
Also, I want to learn the processes of making a comic. Are there teams or do people usually work alone? What's the job aspect like? (Now after I have written this we learned a little from Jack Wyatt - very cool.) Does it have to be ink?
Let's not forget history, I really enjoy learning about the evolution of genres, styles and characters.
To top all of that off I would also like little homework. >_< I'm just so tired all of the time now...
Thursday, May 5, 2011
Syllabus - Character and Story
Monday, May 2, 2011
Syllabus--To have hoards of screaming fans.
I want to start out in story in the industry. From there, I'd like to work my way up to an elite creative role, eventually direct. I'd like to be the sort of movie maker that geeks and nerds are fans of (a la Peter Jackson and Joss Whedon). I feel that when you create a story for the sake of telling a really good story instead of following an industry moneymaking blueprint that the emotional reaction from the audience will be much greater. (And when you can manipulate people's emotions, you can encourage them to spend more money anyway. Just saying)
Out of the top twenty box office grossing films for the US (unadjusted for inflation) 9 are based off of books or graphic novels (I'm counting Passion of the Christ, since it's based off the Bible and makes my stats look more impressive) That's nearly half. If you keep reading down the list, you'll find the Harry Potter films, assorted sequels to superhero films, and (sorry, but it goes on the list) The Twilight "Saga". (rolls eyes)
I want to have a thorough understanding of the comic book industry. I've had my finger on the pulse of prose book-to-film adaptions for years. I've developed a great appreciation for the screenwriters and movie makers who try to stay faithful to the already famous stories while still trying to compensate for the large portion of the audience with no previous emotional attachments.
If I want to be the film maker who adapts these well known stories, with scads of material dating back decades, then my grasp of how to tell stories needs to be top notch. Since comic books are basically "pure story" (everything HAS to contribute) I feel this class will make me up my game.
(p.s. Also, whatever job I have in the industry, I wanna do a webcomic on the side. Just saying.)
Syllabus-How to successfully tell stories in comics
What I hope to gain from this class would simply be this:
I want to learn about and hopefully obtain the skills that are needed to eventually creating successful comics myself.
(Whether it be through broadening my knowledge of comics and its history, whether it be improving the story development and story telling skills, whether it be familiarizing myself with all the mediums and tools that are available to enhance the story telling, I want to learn them).
As of now, from the class discussions, course description, and having read few pages from Making Comics, I feel that practice coming up with stories and applying the story telling tips shown in the text by actually drawing comics, and then finding examples of certain skills and tips we are learning in an already published work, might be the best way to achieve the goal. But that is only my current idea of how I, an amateur student, think this could be best done.
Syllabus-Oppenlander
Syllabus - Paul Petty
Writing and drawing out comics should be a must(maybe with a focus on the style of the current graphic novel we are studying).
Grades should be heaviest on class participation.
The Final should be a finished collaborative, or individual--depending on what everyone agrees on--story by the deadline of the day the Final is scheduled. It should be something worthy to be made into a senior film.
Syllabus (where did this word even come from?)
I definitely want to improve my knowledge of comic books and graphic novels, but that is just so broad itself I almost don't know where to start... I don't know if I would ever get to the point where I'm an avid collector (it takes a lot of thinking and effort for me to commit to new hobbies and projects), but I figure that becoming familiar with this form of media is a far more interesting and entertaining way of being connected to current trends in society, politics and psychology.
What interests me the most about comics is probably what interests me the most in movies, television and books:
- What does it take to make a great story? How "original" to you have to be to be original?
- What's the best way to tell a story (verbally and visually)?
- What place do editing and censorship have in the storytelling process--how can I tell a powerful story without sacrificing standards?
- How do we reinforce certain standards and ideals to the masses?
I really want to see how these kind of things are addressed and ignored in the comics of today. I also want to see how someone who may be unfamiliar with the world of "traditional" comics handles the stories and treatments of a project (i.e. Neil Gaiman and Orson Scott Card). I'm always coming up with scenes and stories and ideas, but I never seem to get them fully realized. I need to learn how before my brain explodes.
I want to be informed. And then, if I am able, I want to make a difference.
(P.S. I was there with Chad at the comic book store, and the two of us two of us definitely were out of our element. I wonder how, and if, that will change over the course of the term.)
Syllabus - Story!!!
I’m most interested in learning about the story aspect of comics.
More specifically a couple of things I came up with:
What have/are people doing to tell stories well?
-from panel to panel, page to page, cover to cover, etc.
-with style of art and style of page layout
-some of the more creative /unconventional (yet still effective) methods
I haven’t been exposed to many comics, so I feel like there’s a bunch of story devices going on in the panel itself to a more global scale of the entire comic book itself being used that I’m not aware of… I would like to become more aware of what’s going on with this story thing, so that I can use these concepts and perhaps even make innovations on my own comics.
I actually VERY excited for this class. I’m planning on doing a 10 page comic for my Illustration BFA project next year, and I’d like to get as much development and application from this class into my BFA project as possible.
Sunday, May 1, 2011
Syllabus - It's Art for Story's Sake!
With that, there are three things that I would like to get from this class.
1. Where to start and how to approach comics.
2. General instruction on sequential art.
3. Fundamentals of story telling.
I have never considered myself an artist. I have only been drawing for 2 years and my skills are somewhat behind in skill level, but I really think learning to draw a good story will help guide me in finding my own style and fluidity in my artwork.
I'm excited to share my stories and get feedback and to listen to others stories as well. I love collaborative environments and am looking forward to the class! I think you definitely succeeded in letting us know that the sky is the limit.